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DeludeAndConquer
Daniel @DeludeAndConquer

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Indie Developer

Joined on 6/18/25

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Massive changes to FleshWorks

Posted by DeludeAndConquer - 5 hours ago


This was Fleshworks’ first day on the site. And it was huge! Game: https://www.newgrounds.com/portal/view/985911

I’m honestly blown away by the response so far — the plays, the feedback, and the support have been amazing. Watching people interact with the game, leave comments, and suggest improvements has been both exciting and super motivating.

Throughout the day, I’ve been actively updating and improving the game based on your feedback and things I noticed myself. It’s been a lot of work, but totally worth it.


1. Improved UI

  • Cleaned up the interface to make everything clearer and easier to use.
  • Buttons now respond better and menus look more polished.

2. Game Feel & Effects

  • Added juicy click feedback, subtle animations, and effects to make interactions feel more satisfying.
  • The game should now feel much more responsive and alive.

3. Bug Fixes

  • Fixed a few major issues with Ascension, Clicking, and Medals.
  • I wish to say that you won't encounter bugs now, but I can't be 100% certain.

4. Complete Ascension Overhaul 🔁

  • The way you Ascend changed.
  • It's better explained and now it will ask you if you are sure.
  • Main Ascension currency switched from Abomination to Ascension Prestige points.

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Comments

I loved this game so much, I spent 9 hours to complete it in terms of medals and I was happy to click over and over. This is how you make a clicker game, but I will review properly another day. I could see the more polished look of the menu after I reuploaded the page as way to avoid any API disconnection after a while and I liked to see the change before my eyes since I started playing this game 10 hours ago. I didn't encounter any bug so far when playing the updated version. A really fun and relaxing game despite its nature XD
Keep it up!