Hey everyone!
This has been an amazing launch week for FLESHWORKS, and now it’s time for the biggest update yet — just in time for the Weekly Top 5 voting!
Thank you all for the insane support, reviews, and feedback. Based on your input, I’ve gone all in on making the game feel better, play smoother, and grow deeper.
FLESHWORKS - https://www.newgrounds.com/portal/view/985911
TRAILER- https://www.newgrounds.com/portal/view/985910
Yesterday and today I've made a lot of changes. What’s New:
✅ Massive UI Improvements
Menus are cleaner, in the same style, far better than before.
✅ Game Feel Overhaul
Visual feedback and juicy updates. Tweaks, particles, shockwaves on Pop-ups.
✅ Conveyor System Rebalanced
Prices reduced by 30–40%, and now each conveyor shows an outline when it's upgradeable. Big boosts, better timing!
✅ Ascension System Reworked
I heard you! Skill prices are much lower now. You can also preview the full tree without committing to it.
Only 4 new skills added for now — but I’m actively taking suggestions!
✅ Offline Progression Added
You now earn while AFK — at 20% of the normal rate for balance.
Not sure if 20% feels right? Should it be 50%? Or maybe unlockable via Ascension skills? Let me know.
✅ New In-Game Event: Rainin’ Red
Sometimes idle can get... too idle. This event drops every few minutes to spice things up!
For now, it’s just “Rainin’ Red,” but I want YOUR ideas.
✅ Bugfixes & Polish
Saves should now work properly. Even if visuals misbehave, the math is correct and everything is tracked.
🔮 What to expect next: (coming soon)
🧬 Full Ascension Tree Expansion
🎯 In-Game Events & Mini-Games
⚙️ Machine Milestones & Bonuses
📉 Better Scaling & Balance
⚙️ Quality of Life Changes
🎈Added hover menus and clearer descriptions
🔨Settings: Disable Visual Effects, Minimal Number Display, Limit On-Screen Entities
Thanks again for making my first ever NG release feel like a win. Let’s see if we can push it all the way to Top 5 this week! But regardless of my placement, be honest with your reviews, give me truthful feedback.
The only thing I ask is this: when leaving a review or feedback, please keep in mind that several of the features I mentioned above are still in development. I’m actively working on them — so rather than questioning why something isn’t in the game yet, know that it’s coming. This is a growing project, and your feedback helps guide its shape.